Absolute Tolerance Pin
This topic provides a reference table for all objects which are compatible with the absolute tolerance pin. This pin controls the absolute tolerance override for approximate or fuzzy calculations.
| Location | Object | Icon |
|---|---|---|
| Curve.Analysis | Curve Planarity. Determine the planarity of a curve. | |
| Curve.Conic | Tangent Arcs. Create tangent circles or arcs between a point and a curve. | |
| Curve.Conic | Tangent Arcs Point. Create 3-point tangent arcs connecting two curves. | |
| Curve.Freeform | Connect Curves. Create blend curves connecting a sequence of guide curves. | |
| Curve.Freeform | Curve From Angle. Create a two-dimensional curve out of a function describing the tangent angle. | |
| Curve.Freeform | Curve From Curvature. Create a two-dimensional curve out of a function describing the curvature. | |
| Curve.Freeform | Curve On Surface. Create an interpolated curve through a sequence of points on a surface. | |
| Curve.Freeform | Fillet Distance. Fillet the corners of a curve by distance. | |
| Curve.Freeform | Fillet Replacement. Replace existing fillet arcs with either chamfer lines or blend curves. | |
| Curve.Freeform | Fit Curve. Fit a curve to within a specified tolerance. | |
| Curve.Freeform | Offset On Surface. Offset a curve on a surface. | |
| Curve.Freeform | Offset To Area. Offset a closed curve until a given area is reached. | |
| Curve.Freeform | Offset To Length. Offset a curve until the given curve length is reached. | |
| Curve.Freeform | Project Curve. Project a curve in a given direction onto one or more surfaces. | |
| Curve.Freeform | Pull Curve. Pull a curve ontoa a surface. | |
| Curve.Freeform | Resample Curve. Rebuild a curve within a given tolerance. | |
| Curve.Freeform | Ribbon Offset. Offset a curve using the ribbon method. | |
| Curve.Freeform | Widen Curve. Offset a curve twice and connect the results. | |
| Curve.Freeform | Fillet All. Fillet an entire curve using a single radius. | |
| Curve.Freeform | Join Curves. Join a collection of curves into one or more longer curves when possible. | |
| Curve.Freeform | Offset Curve. Offset a curve in a plane. | |
| Curve.Line | Tangent Lines 1. Create tangent lines from a point to a curve | |
| Curve.Line | Tangent Lines 2. Create tangent lines between two curves. | |
| Display.Analysis | Curvature Display. Display the curvature of a surface. | |
| Display.View | Make 2D. Create a hidden line drawing of a collection of objects. | |
| Display.View | Silhouette. Compute the silhouette of a shape based on a view projection. | |
| Intersect.Intersection | Arc-Arc. Find the intersection points of two circular arcs. | |
| Intersect.Intersection | Collide List. Find collisions between all the shapes in a list. | |
| Intersect.Intersection | Collide With Shapes. Find collisions between an object and a list of obstacles. | |
| Intersect.Intersection | Curve-Line. Find the intersection points of a curve and an infinite line. | |
| Intersect.Intersection | Curve-Self. Find the self-intersections of a curve. | |
| Intersect.Intersection | Mesh Clash. Compute a clash analysis between two sets of meshes. | |
| Intersect.Intersection | Mesh-Curve. Find the intersection of a mesh with a curve. | |
| Intersect.Intersection | Mesh-Mesh. Find the intersection polylines between two meshes. | |
| Intersect.Intersection | Mesh-Ray. Find the first intersection point of a semi-finite ray hitting a mesh. | |
| Intersect.Intersection | Multiple Curves. Find the intersections between multiple curves. | |
| Intersect.Intersection | Shoot Ray. Shoot a semi-finite ray into a collection of shapes. | |
| Intersect.Intersection | Split With Curves. Split a surface with a set of curves. | |
| Intersect.Intersection | Surface-Line. Find the intersection points and overlaps between a surface and an infinite line. | |
| Intersect.Intersection | Curve-Surface. Find the intersection points and overlaps between a curve and a surface. | |
| Intersect.Intersection | Line-Line. Find the intersection or crossing point of two lines. | |
| Intersect.Intersection | Surface Contours. Create a set of equally spaced surface contours. | |
| Intersect.Intersection | Surface-Surface. Find the intersection curves between two surfaces. | |
| Intersect.Intersection | Curve-Curve. Find the intersection points between two curves. | |
| Intersect.Operators | Boundary Volume. Create a closed solid from a set of boundary surfaces. | |
| Intersect.Operators | Curve Boolean. Find regions bounded by curves. | |
| Intersect.Operators | Mesh Intersection. Compute the solid intersection between two sets of closed meshes. | |
| Intersect.Operators | Mesh Intersection List. Compute the volume shared by every mesh in a list of closed meshes. | |
| Intersect.Operators | Mesh Split. Split one set of meshes with another set of meshes. | |
| Intersect.Operators | Mesh Split Plane. Split a mesh with an infinite plane. | |
| Intersect.Operators | Mesh Union List. Compute the solid union of a list of closed meshes. | |
| Intersect.Operators | Split With Cutters. Split a surface with one or more cutter shapes. | |
| Intersect.Operators | Split with Surfaces. Split a curve with one or more surfaces. | |
| Intersect.Operators | Trim Solid. Cut holes into a shape with a set of solid cutters. | |
| Intersect.Operators | Trim with Region. Trim a curve to the boundaries of a given region. | |
| Intersect.Operators | Trim With Surface. Trim a curve with one or more closed surfaces. | |
| Intersect.Operators | Mesh Difference. Compute the solid difference by subtracting a set of meshes from a base mesh. | |
| Intersect.Operators | Mesh Union. Compute the solid union of several closed meshes. | |
| Intersect.Relation | Half-Space Containment. Determine whether a point is contained inside one or more half spaces delineated by planes. Containment is taken to mean a negative signed distance. I.e. the plane normal points towards the outside. | |
| Intersect.Relation | Isovist 2D. Compute an isovist by casting sample rays radially around a plane. | |
| Intersect.Relation | Isovist 3D. Compute an isovist by casting sample rays spherically around a location. | |
| Intersect.Relation | Isovist Field 2D. Create a scalar field whose value at each point is a planar isovist statistic. | |
| Intersect.Relation | Isovist Field 3D. Create a scalar field whose value at each point is a spherical isovist statistic. | |
| Intersect.Relation | Isovist Ray. Compute a single isovist sample by casting one ray into a collection of obstacles. | |
| Intersect.Relation | Pipe Containment. Determine whether a point is contained inside one or more implied curve pipes. | |
| Intersect.Relation | Curve Relation. Test the spatial relationship between two curves, i.e. whether the curves are disjoint, contain each other, or intersect. | |
| Intersect.Relation | Mesh Containment. Determine whether a point is contained inside one or more closed meshes. | |
| Intersect.Relation | Region Containment. Determine whether a point is contained inside one or more planar regions. | |
| Intersect.Relation | Shape In Surface. Determine whether a shape is contained inside a closed surface. | |
| Intersect.Relation | Surface Containment. Determine whether a point is contained inside one or more closed surfaces. | |
| Mesh.Freeform | Convex Facets. Create the convex hull of a list of points, and output the hull's facet outlines as polylines. | |
| Mesh.Freeform | Mesh From Constraints. Construct a constrained tesselation out of points and optional boundaries. | |
| Mesh.Freeform | Convex Hull 3D. Create a three-dimensional convex hull for a set of points. | |
| Mesh.Freeform | Delaunay 3D. Compute the Delaunay tetrahedralisation for a set of points in 3d space. | |
| Mesh.Freeform | Voronoi 3D. Compute the volumetric Voronoi diagram for a set of points. | |
| Mesh.Graph | Graph From Curves. Create a node-edge graph from a collection of intersecting curves. | |
| Mesh.Graph | Join Graphs. Join multiple graphs into one and combine their nodes if within tolerance. | |
| Mesh.Graph | Graph From Lines. Create a node-edge graph from a collection of lines. | |
| Mesh.Topology | Retopologise Facets. Triangulate or quadrangulate mesh facets. | |
| Surface.Analysis | Surface Planarity. Determine the planarity of a surface. | |
| Surface.Freeform | Offset Surface. Offset a surface by a given distance. | |
| Surface.Freeform | Patch Surface. Create a patch surface out of a collection of curves and points. | |
| Surface.Freeform | Pipe Surface. Create a pipe with a constant radius around a curve. | |
| Surface.Freeform | Surface From 5 Points. Create a surface from four corner points and a bulge point. | |
| Surface.Freeform | Surface From Edges. Create a surface from one up to four edge curves. | |
| Surface.Freeform | Varying Pipe. Create a pipe with varying radii at specified loci. | |
| Surface.Freeform | Network Surface. Create a surface out of a network of curves. | |
| Surface.Freeform | Surface From Boundaries. Create a surface from coplanar boundary curves. | |
| Surface.Freeform | Sweep From Rail. Create a surface by sweeping a shape curve over a rail curve. | |
| Surface.Freeform | Sweep From Rails. Create a surface by sweeping a shape curve over two rail curves. | |
| Surface.Modifier | Blend Edges. Blend sharp edges in a surface. | |
| Surface.Modifier | Ease Edges. Ease surface edges by filleting, blending or chamfering them with varying radii. | |
| Surface.Modifier | Merge Faces. Merge all adjacent co-planar faces in a brep | |
| Surface.Modifier | Pull Surface. Pull a surface towards a collection of curves and points. | |
| Surface.Modifier | Retrim. Transfer the trim curves from a source to a target surface. | |
| Surface.Modifier | Untrim Edges. Untrim some or all edges of a surface. | |
| Surface.Modifier | Cap Holes. Cap all planar holes in a surface. | |
| Surface.Modifier | Chamfer Edges. Chamfer sharp edges in a surface. | |
| Surface.Modifier | Join Surfaces. Join surfaces into connected pieces. | |
| Surface.Modifier | Fillet Edges. Fillet sharp edges in a surface. | |
| Surface.Topology | Faces From Slice. Find all surface faces intersected by an infinite plane. | |
| Surface.Topology | Faces From Visibility. Find all surface faces visible from a given vantage point. | |
| Surface.Topology | Edges From Point. Find all surface edges coincident with a point. | |
| Surface.Topology | Faces From Point. Find all surface faces coincident with a point. | |
| Surface.Topology | Faces From Ray. Find all surface faces in the path of an infinite ray. | |
| Transform.Exotic | Apply Deform. Apply a non-linear spatial deformation to a shape. | |
| Transform.Exotic | Curl Deform. Create a curling deformation. Curling is similar to wringing, but with a curved axis. If an input shape is provided, it will be deformed accordingly. | |
| Transform.Exotic | Expand Deform. Create an expansion deformation. If an input shape is provided, it will be deformed accordingly. | |
| Transform.Exotic | Field Deform. Create a vector field deformation. If an input shape is provided, it will be deformed accordingly. | |
| Transform.Exotic | Flow Along Curve. Create a deformation from one axial curve to another. If an input shape is provided, it will be deformed accordingly. | |
| Transform.Exotic | Flow Along Surface. Create a flow deformation which maps onto a surface UVW space. If an input shape is provided, it will be deformed accordingly. | |
| Transform.Exotic | Maelstrom Deform. Create a spiral deformation. If an input shape is provided, it will be deformed accordingly. | |
| Transform.Exotic | Mirror In Curve. Create a curve mirror deformation. If an input shape is provided, it will be deformed accordingly. | |
| Transform.Exotic | Mirror In Surface. Create a surface mirror deformation. If an input shape is provided, it will be deformed accordingly. | |
| Transform.Exotic | Offset Deform. Create an offset deformation. If an input shape is provided, it will be deformed accordingly. | |
| Transform.Exotic | Splop Deform. Create a splop deformation which maps from flat space into surface UVW space. If an input shape is provided, it will be deformed accordingly. | |
| Transform.Exotic | Sporph Deform. Create a sporph deformation which maps between surface UVW spaces. If an input shape is provided, it will be deformed accordingly. | |
| Transform.Exotic | Stretch Deform. Create a stretching deformation. If an input shape is provided, it will be deformed accordingly. | |
| Transform.Exotic | Taper Deform. Create a tapering deformation. If an input shape is provided, it will be deformed accordingly. | |
| Transform.Exotic | Twist Deform. Create a twisting deformation. If an input shape is provided, it will be deformed accordingly. | |
| Transform.Exotic | Cage Deform. Create a cage deformation. If an input shape is provided, it will be deformed accordingly. | |
| Transform.Exotic | Wring Deform. Create a wringing deformation. Wringing is similar to twisting, but with a variable angle progression. If an input shape is provided, it will be deformed accordingly. | |
| Transform.Exotic | Bend Deform. Create a bending deformation. If an input shape is provided, it will be deformed accordingly. | |
| Vector.Field | Field Iso On Shape. Display field magnitude isocurves on a surface or mesh. | |
| Vector.Point | Cull Duplicate Points. Cull points that are coincident within a tolerance. | |
| Vector.Point | Project Point. Project a point onto a collection of shapes. |