Isovist Ray
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Compute a single isovist sample by casting one ray into a collection of obstacles.
- Sm → Sampling ray. Its start is the origin and its direction the cast direction.
- Rd → Sample radius.
- Ob → Obstacles to sample against (curves, planes, surfaces, breps and meshes are supported).
- Md → Ray casting accuracy. Accurate uses exact surface intersections; Fast meshes surfaces and breps for speed.
0→ Accurate1→ Fast