Isovist 2D
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Compute an isovist by casting sample rays radially around a plane.
- Pl → Plane encoding the location and orientation of the observer.
- Cn → Number of isovist rays.
- Rd → Optional maximum sampling radius. If omitted, the largest meaningful radius is picked and all hit-less rays are omitted from the outputs.
- Ob → Ray obstacles. May incluce curves, planes, surfaces, and meshes.
- Md → Ray casting accuracy. Accurate uses exact surface intersections; Fast meshes surfaces and breps for speed.
0→ Accurate1→ Fast