Isovist Extent
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Compute the area (2D) or volume (3D) of an isovist, optionally with a distance falloff.
- Ry → Isovist rays. Use the Rays output of an Isovist 2D or Isovist 3D component.
- Wt → Distance falloff applied to each ray's contribution.
0→ Block1→ Ramp2→ Decay3→ Smooth
- Tr → Transition distance where the falloff begins to take effect. Ignored for Block.
- Nm → If true, divide by the maximum possible extent at the sample horizon so the result is a unitless score. If false, report the absolute area or volume metrics.
- Et → Isovist area (2D) or volume (3D). With Normalise on, a unitless openness score in ; otherwise an absolute measure.