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ComponentAuto-generatedIntersect
Isovist Extent
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Compute the area (2D) or volume (3D) of an isovist, optionally with a distance falloff.

Input parameters:

  1. Ry → Isovist rays. Use the Rays output of an Isovist 2D or Isovist 3D component.
  2. Wt → Distance falloff applied to each ray's contribution.
    • 0 → Block
    • 1 → Ramp
    • 2 → Decay
    • 3 → Smooth
  3. Tr → Transition distance where the falloff begins to take effect. Ignored for Block.
  4. Nm → If true, divide by the maximum possible extent at the sample horizon so the result is a unitless score. If false, report the absolute area or volume metrics.

Output parameters:

  1. Et → Isovist area (2D) or volume (3D). With Normalise on, a unitless openness score in [0,1]; otherwise an absolute measure.