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ComponentAuto-generatedVector
Populate In Sphere
00000000-8cb2-49f6-b45b-70a9f881a9bc
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Generate a three-dimensional distribution of points within the volume of a sphere using different sampling algorithms.

Input parameters:

  1. Sp → Distribution boundary.
  2. Ct → The number of points to generate.
  3. Al → Algorithm used to determine point set distribution.
    •  0 → White Noise
    •  1 → Calamine Blue
    •  2 → Mazarine Blue
    • 10 → Van der Corput
    • 21 → Hexagonal 1
    • 22 → Hexagonal 2
    • 23 → Hexagonal 3
    • 25 → Body-Centered Cubic

Output parameters:

  1. Pt → Point distribution within the sphere.