Visualization · Product · Tutorial

Add a Metallic Decal to a Water Bottle

Add a raised metal sticker to your product using material decals in Rhino 9

25 minRhino 9 for Windows / MacBeginners
Add a Metallic Decal to a Water Bottle

In this tutorial, learn how to add a full material decal, complete with metallic reflectivity and a subtle emboss, onto a stainless steel insulated water bottle, and visualize the results in Rendered Mode for quick decision-making. Then compare with a full-fledged Raytraced image. Use the Markup command to mark changes to the design.

What you'll learn

  • Apply a full material decal with metallic reflectivity and a bump map, using the Decals panel’s Physically Based content type.
  • Adjust the decal’s placement and scale interactively with the decal widget and Gumball.
  • Mark up revisions directly in the viewport with Markup ’s Sketch and Leader tools.
  • Compare Rendered and Raytraced results side by side to confirm how the metallic decal reads under real lighting.

Add the Full Material Decal

Unlike a standard decal, a full material decal carries its own complete material (color, reflectivity, and bump) independent of the object it’s applied to. That’s what lets a decal look like metal, or carry a bump map, even when the object underneath has a completely different material.

  1. Download and open water-bottle-gold-decal.3dm. The bottle body carries a stainless steel material.

  2. Select the body of the water bottle.

  3. Open the Properties panel and select the Decals page.

  4. Select Add decal to selected object and browse to the star_ring_icon.png image.

  5. Set the following options in the Decal Mapping Style dialog, then press OK:

    • Content = Full Material → Physically Based
    • Mapping style = Planar, so the decal is set flat to the surface
    The Decal Mapping Style dialog.

    The Decal Mapping Style dialog.

    Decal mapping style settings.
  6. At the First corner of rectangle prompt , draw a rectangle on top of the bottle in the viewport. Notice the decal appears on the bottle in the Perspective viewport.

  7. With the bottle selected, in the Properties panel, select the Toggle Widget icon, to get the decal widget to show up in the view.

    Decal widget on.
  8. Select the decal widget, and with Gumball activated , move the widget to adjust the decal’s position.

    Decal adjustment.
  9. In the Properties panel → the Decals page:

    1. Toggle off the decal widget.
    2. Under Physically Based Material settings → Detailed Settings menu:
      1. Select the Metallic icon, to enable metallic reflections.
      2. Select the Bump / Normal and displacement option.
  10. In the Bump / Normal section, select the Browse in Folder icon:

    1. Browse and select the star_ring_bump.png texture.
    Decal bump.
Object Properties
Make sure to select the bottle before accessing the Properties panel, as Decals are a per-object property. Without an object selected, these options do not appear in the panel.

Mark Up the Design

In this section, we will learn how to sketch and annotate the 3D model about making design changes. Markup in Rhino 9 help communicate with the rest of the design team. They are saved in the Markup panel and can be exported as image files.

  1. Continue with your file or download water-bottle-gold-decal-01.

  2. Maximize the viewport.

  3. Run the Markup command and press Enter. It will open the Markup HUD.

  4. Select the Sketch tool and circle the areas that need adjusting: the decal, which needs to be moved and scaled.

  5. Choose Leader to add an arrow and notes describing what needs fixing. Point the arrow to the decal and add “scale smaller” text next to it.

    Markup.
  6. Confirm the markup with the checkmark button. It’s saved with the file and can be reopened later from the Markups panel.

Refine the Decal

Make the changes according to the suggestions made in the Markup.

  1. Continue with your file or download water-bottle-gold-decal-02.

  2. Select the bottle and activate the Gumball .

  3. In the Properties panel → the Decals page:

    1. Toggle on the decal widget.
    2. Resize and reposition the decal to match the markup note, using the Gumball.
    3. Toggle off the decal widget.
    Scale and move decal.

Confirm in Raytraced Mode

Til now, we were working in Rendered Mode , which is a fast approximation of how a scene would look. The advantage is that you can make changes and visualize a preview quickly, without long waiting times for each change. Certain visual effects, especially related to refraction or reflection, require true light calculations to become realistic. This is where Raytraced comes in.

  1. Continue with your file or download water-bottle-gold-decal-03.

  2. Change the Display Mode to Raytraced.

  3. Let the view clean up. Notice how the metallic decal’s reflections and highlights now respond to the scene’s actual lighting as they wrap around the bottle’s curve. Rendered mode could only approximate this.

    Raytraced.
  4. Compare the Rendered and Raytraced results side by side.

Before After
Before
After

Rendered

Raytraced

Finished!
Congratulations for completing this tutorial! Feel free to continue using these tools to detail your design or create a new one from scratch. If you have any questions ask us on Discourse or drop an e-mail to our support team: support@mcneel.com.