Two different beasts
Grasshoppers 1 and 2 ship side by side in Rhino 9. GH1 is mature, with a large plug-in ecosystem and years’ worth of accumulated files and workflows, and still receives new features and fixes. GH2 is newer and has fewer plug-ins, but includes metadata, looping, globals and mathematical improvements as native features. GH2 can open GH1 files, and generally either host or upgrade the components in those files.
Following are some of the key new features of GH2.
Metadata
Metadata lets any value carry its own information, such as a zone, a material, or a layer name, without the need for separate wires or parallel bookkeeping. Metadata can be visualized in the Rhino viewports using custom display rules, which can assign properties like colors or dash patterns to shapes with metadata. Baking is now metadata-aware; the relevant object attributes, such as layer or name, will be assigned to the shapes sent to the Rhino document.
Performance
Component iterations run in parallel across all available cores, resulting in faster solutions. GH2 has much better cancellation support and keeps the interface live while computations are happening in the background.
Documentation
Help images show actual example files, which can be opened by dragging the image onto the GH canvas. We aim to provide example files for every component which ships with GH2, as well as a glossary entry for every technical term used. GH2 provides documentation tools, allowing plug-in developers to seamlessly fold their own content into the help system.
Mathematics
GH2 provides a broader mathematical foundation, including mature statistical and trigonometric tools, and rich support for scalar and vector fields. For example, angles, statistical distributions, and univariate functions are now native data types.
Globals
The Shout-Listen pattern in GH2 allows for the wireless sharing of values within and between files, making it easier to split big files into smaller, more manageable ones, or to clean up wire spaghetti within one file. Listen objects can also be used to read data directly from 3dm or text files.
Looping
Looping is built into GH2; clusters can feed their results back into themselves, for a set number of iterations or until a given condition is met. This opens up a new class of iterative algorithms, such as growth patterns, relaxation and stepwise simulations, with no need for plugins.
Scripting
The script editor now supports the uncluttered Script mode consisting of pure statements, as well as the flexible SDK mode which allows the script to draw preview geometry, add options to the component panel, and run code at different stages in the process.
Like all standard components in GH2, scripts iterations run asynchronously and have full access to the metadata attached to every value.
Interoperability
GH2 provides a basic level of interoperability with GH1. Components can be dragged or copy-pasted from GH1 into GH2, where they can either be hosted or auto-upgraded to the nearest GH2 equivalent. GH1 and GH2 can send data back and forth via the use of shared ghdata files, which both versions can read and write.
Resources
Grasshopper 2 Documentation
Access Grasshopper 2's online documentation. It includes a glossary of terms, in-depth topics and component specifications for Grasshopper 2.


