Subsurface scattering

DanielPiker
(Daniel Piker)
May 8, 2020, 10:48pm
#1


I’m learning how to use the new physically based material settings in the v7 WIP.
Here trying out subsurface scattering to try and make a more life-like skin material.
The mesh comes from a scan by MPII from the Aim@Shape repository.
Thanks to @nathanletwory for the tips on how to set this up. Not using any textures here, just these settings for the material, with a strong directional backlight and a dimmer rectangular source from the side

 image670×629 28 KB](https://aws1.discourse-cdn.com/mcneel/uploads/default/original/3X/9/9/99a42f2b81d9cdeb2513398f61b5b0b970bb0bbb.png “image”)

…and another trying it out with some emissive materials as the light source

7 Likes HomeCategoriesFAQ/GuidelinesTerms of ServicePrivacy Policy Powered by Discourse, best viewed with JavaScript enabled. foo