In this 20 minute video, Kyle explains all the steps involved in creating photorealistic images in Rhino. Learn how to work with the camera, ground plane, environment and lighting, as well as assigning materials that bring your product to life. Feel free to download the Plane-Getting-Started file, used in the video.


Quick Start

Learn about these main four steps to set up your render scene in Rhino…

Lighting for...

Products

DOC-421 Learn how to create studio lighting for products

Jewelry

(DOC-420) Learn how to apply materials and use the environments for jewelry …

Interior

(DOC-419) Learn how to define indirect lighting for interior spaces

Exterior

(DOC-418) Learn how to use the Sun and Skylight settings for an …

Working with Materials

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Intro to Materials

Learn how to create and assign materials

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Working with PBR Materials

Learn how to create and edit with the industry standards physically based …

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Working with Procedurals

Learn how to create and modify Rhino's algorithmic based textures.

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Displacement Textures

Learn how to make the most out of displacement textures whether for visual …

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Subsurface scattering

Here trying out subsurface scattering to try and make a more life-like skin …

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Using Adobe Substance 3D Designer with Rhino

The Substance Importer plug-in for Rhino enables you to easily import …

Mapping & Decals

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Intro to Mapping

Learn how to make your 2D textures flow correctly on your 3D model using …

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Working with Decals

Learn how to add labels and stickers to your products using Rhino's Decals.

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Intro to the UV Editor

Learn how to unwrap your 3D model to adapt the flow of your 2D textures …

Setting the Scene

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Intro to Environments

Learn how to use environments for reflection and refraction, for lighting …

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Intro to the Ground Plane

Learn the different options to use or create a Ground Plane depending on …

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Framing a Rendering

Learn how to optimize camera and framing to communicate your design