Flee Field
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Create a field out of directions moving away from the nearest shape.
- Sh → Collection of shapes. Allowed types are limited to points, planes, curves and surfaces.
- Ff → Motion falloff as a function of distance.
- Ln → If true, the fleeing direction only takes into account the nearest shape.
True→ NearestFalse→ All
- Fl → Field representing directions fleeing away from shapes.