WireframeViewport

Sets the viewport display to unshaded wireframe.

Note: Viewport display modes can be customized. See Options > Appearance > Advanced Settings.

Standard > Wireframe Viewport (Right click)

Shade > Wireframe Viewport (Right click)

STL Tools > Wireframe Viewport (Right click)

Organic > Wireframe Viewport (Right click)

Popup > Wireframe Viewport (Right click)

View > Wireframe

Viewport Title > Wireframe

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ShadedViewport

Sets the viewport to opaque shaded mode.

Note: Viewport display modes can be customized. See Options > Appearance >  Advanced Settings.

Notes

Standard > Shaded Viewport

Shade > Shaded Viewport

STL Tools > Shaded Viewport

Organic > Shaded Viewport

Popup > Shaded Viewport

View > Shaded

Viewport Title > Shaded

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RenderedViewport

Shades the viewport with an OpenGL simulation of the rendered view.

You can pan, zoom, and rotate the viewport to see the model from different views.

The RenderedViewport command mimics, but does not exactly duplicate, what you will get in a Render.

Note: Viewport display modes can be customized. See Options > Appearance >  Advanced Settings.

Notes

Shade > Rendered Viewport

Popup > Render Preview Viewport

View > Rendered

Viewport Title > Rendered

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GhostedViewport

Sets viewport display to be translucent.

Note: Viewport display modes can be customized. See Options > Appearance >  Advanced Settings.

Notes

Shade > Ghosted Viewport

View > Ghosted

Viewport Title > Ghosted

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XRayViewport

Shades with isoparametric curves not obscured by objects in front.

All wireframe and point objects are displayed, even if they would normally be hidden by surfaces that are in front of them in the viewport.

Note: Viewport display modes can be customized. See Options > Appearance >  Advanced Settings.

Shade > X-ray Viewport

View > X-Ray

Viewport Title > X-Ray

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FlatShade

Toggles FlatShade mode.

Shades the current viewport with no smoothing so the individual render mesh faces are visible.

Note: Viewport display modes can be customized. See Options > Appearance >  Advanced Settings.

-FlatShade

The hyphenated version adds command line options.

On

Off

Toggle

Shade > Toggle Flat Shade Mode

STL Tools > Toggle Flat Shade Mode

View > Flat Shade

Viewport Title > Flat Shade

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ShadeSelected

Toggles ShadeSelected mode.

Sets the viewport display mode to shade only selected surfaces, polysurfaces, and meshes.

Only selected surfaces, polysurfaces, solids, and meshes are shaded.

Note: Viewport display modes can be customized. See Options > Appearance >  Advanced Settings.

-ShadeSelected

The hyphenated version adds command line options.

On

Off

Toggle

Shade > Toggle Shade Selected Mode

View > Shade Selected Objects Only

Viewport Title > Shade Selected Objects Only

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Shade

Temporarily shades the viewport. This is not a working mode.

Steps:

Options

DisplayMode

Shaded

Rendered

Ghosted

XRay

DrawCurves

Displays curve objects.

DrawWires

Displays isoparametric curves and edges.

DrawGrid

Displays the grid.

DrawAxes

Displays the construction plane axes.

Standard > Shade

Shade > Shade

Render > Shade

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ClippingPlane

Creates a clipping plane object that represents a plane for visibly clipping away geometry in a specific viewport.

Steps:

Notes:

Options

Note: The options for drawing a clipping plane are the same as for the Rectangle command.

Default

3Point

Vertical

Center

Viewport Layout > Clipping plane

None

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ClearAllMeshes

Deletes render and analysis meshes from all surfaces and polysurfaces.

Render meshes are created automatically when you shade or render your model. They are not visible in wireframe view mode.

The ClearAllMeshes command turns off shaded working mode.

If you change your Render Mesh settings and render or shade the model, render meshes are cleared and recreated automatically.

If any viewports are in shaded or render preview mode, they are changed to wireframe mode. Switching back to shaded/render preview mode will create new meshes. To reduce the size of the model file, use the SaveAs command and check Save small.

To clear meshes from selected objects, use the RefreshShade command .

Utilities > Clear Render and Analysis Meshes

None

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RefreshShade

Clears and regenerates the render mesh from selected objects so the shading refreshes.

Steps:

Notes

Shade > Refresh Shade (Right click)

View > Remesh

Viewport Title > Remesh

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PrintDisplay

Displays objects using their Print Color and Print Width properties.

Note: This command can have significant effects on display speed.

Options

State

On/Off/Toggle

Turns print display on or off.

Color

Print

Objects display using their Print Color setting.

Display

Objects display using normal display settings.

Thickness

Defines a screen resolution to multiply object's Print Width.

None

Viewport Title > Print Display

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LinetypeDisplay

Displays curves using their Linetype properties.

Options

DisplayLinetypes

Yes

Displays curves using their Linetype properties.

No

Displays curves using continuous lines.

None

None

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