Cage

Creates a box-shaped cage object to be used with the CageEdit command to deform other objects.

Cage-001.png

Cages with a small number of control points can modify more complex objects. This ensures that transitions are smoother than could be achieved using standard control point editing.

After creating the cage object, use the CageEdit command to capture objects with the cage. Use the cage's control points to deform the captive objects.

Steps:

Options

Default

BoundingBox

Uses the objects' bounding box to make the cage.

Coordinate system

CPlane/ World

Diagonal

3Point

Vertical

Center

Control point structure

Once the box shape is defined, define the number of control points and degree of the cage in each of three directions.

XPointCount/YPointCount/ZPointCount

Number of control points in the x, y- and z-directions

XDegree/YDegree/ZDegree

Degree in the x, y, and z-directions.

Cage.png

Transform > Create 3-D control cage object (Right click)

UDT > Create 3-D control cage object (Right click)

Menu2.png

Transform > Cage Editing > Create Cage

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CageEdit

Deforms complex object smoothly using one-, two-, and three-dimensional cages with simple control point structures.

Notes:

Steps:

  1. Select the captive object (object to edit).

  2. Select or create a control object.

    Note: To use the captive object as its own control, select an edge of same object, or a face of a polysurface.

  3. Define the region to edit.

Options for control object

BoundingBox

Note: The steps for creating the bounding box are the same as for the Cage command.

Line

Define a line to be used as a control object.

NURBS Parameters

Specify the parameters for the line.

Degree

PointCount

The number of control points.

Rectangle

Define a plane to be used as a control object.

Note: The steps for creating the rectangle are the same as for the Rectangle command.

NURBS Parameters

UDegree/VDegree

Degree in the u- and v-directions.

UPointCount/VPointCount

Number of control points in the u- and v-directions.

Box

Define a box to be used as a control object.

Note: The steps for creating the box are the same as for the Cage command.

Deformation

Accurate

Accurate is slower to update and may result in denser surfaces when deformed objects are refit.

Fast

Creates surfaces that have fewer control points and are therefore less accurate.

PreserveStructure

Region options

Global

Objects are deformed throughout 3-D space. The influence of the control object on the captives is not limited to the region inside cage objects or adjacent to control curves or surfaces. Objects that are only partly contained in cage objects are still deformed throughout. The influence of control objects is greatly magnified the farther captives are outside them.

Local

Specify a falloff distance from the control object to surrounding space. Captives or parts of captive objects that fall outside the falloff distance are not deformed.

Other

Define a box, sphere or cylinder that limits the influence of the control object over the captives in space. Specify a falloff distance. A large cage can be used to deform an object smaller than the cage.

CageEdit.png

Transform > Cage Edit

UDT > Cage Edit

Cage > Cage edit objects

Menu2.png

Transform > Cage Editing > Cage Edit

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ReleaseFromCage

Removes selected objects from the influence of a control object set up by the CageEdit command.

Note

Steps:

ReleaseFromCage.png

Cage > Release objects from control cage

Menu2.png

None

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