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You must know:
You will learn:
To create a branch:
-
Open branch01.3dm.

-
Create curves defining the
overall shape of the branch.
- In the Top view, draw
two additional curves which are used
to create a swept surfaces.
Make the curves follow the branch
shape as tightly as possible.

-
Use Sweep2
with the Maintain
Height
option to create the two
main surfaces. The Maintain
Height
option prevents the shape
curves from changing height
as they are swept along the rails.

-
Draw two curves in the Top
view indicating the trim curve
locations. Use Project
to project them on the surfaces.
- Use Split
to divide the swept surfaces in pieces and delete
the unnecessary parts.

-
Use BlendSrf to
create a smooth surface between the trimmed
objects. The edges consist
of two curve pieces so remember
to pick them all and in the
same order.

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