Cylinder

Steps

Options

Note: The options for the base circle are the same as for the Circle command.

Default (Center/Radius)

DirectionConstraint

None

Vertical

AroundCurve

2Point

3Point

Tangent

FitPoints

After creating the base circle

cylinder.png

Solid > Cylinder

Menu2.png

Solid > Cylinder

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Tube

Creates a closed cylinder with a concentric cylindrical hole.

Steps:

After drawing the base circle from one of the options

  1. Pick the radius for the second tube wall.

  2. Pick the end of the tube.

Options for the base circle

Note: The options for the base circle are the same as for the Circle command.

Default (Center/Radius)

DirectionConstraint

None

Vertical

AroundCurve

2Point

3Point

Tangent

FitPoints

tube.png

Solid > Tube

Menu2.png

Solid > Tube

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Pipe

Creates a surface with a circular profile around a curve.

Steps:

  1. Select a curve.

  2. Pick the start radius at the beginning of the pipe.

    If the curve is closed, pick the radius for the pipe.

  3. Pick the radius at the end of the pipe.

  4. Pick a point for the next radius or press Enter to end the command.

Options

ChainEdges

Diameter/Radius

Cap

Specifies how to cap the ends.

None

No cap.

Flat

Cap with planar surface.

Round

Cap with hemispherical surface.

Thick

No

The pipe has only one wall.

Yes

The pipe has two walls.

  1. Pick the first start radius.

  2. Pick the second start radius.

  3. Pick the first end radius.

  4. Pick the second end radius.

ShapeBlending

Local

The pipe radius stays constant at the ends and changes more rapidly in the middle.

If the curve is a polycurve of lines and arcs, local blending fits the rail and makes a single surface.

PipeLocal.png

Global

The radius is linearly blended from one end to the other, creating pipes that taper from one radius to the other.

If the curve is a polycurve of lines and arcs, the result is a polysurface with joined surfaces created from the polycurve segments.

PipeGlobal.png

Pipe.png

Solid > Pipe (Right click)

Menu2.png

Solid > Pipe

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MeshCylinder

Creates a polygon mesh cylinder from a base circle and a length.

Options

Note: The mesh version has additional options for the number of mesh faces.

VerticalFaces

The number of faces from the base to the top.

AroundFaces

The number of faces around the circumference.

Meshcylinder.png

Mesh > Mesh Cylinder

Menu2.png

Mesh > Polygon Mesh Primitives > Cylinder

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