ApplyCrv

Wraps a curve onto a surface.

Steps:

  1. Select planar curves.

  2. Select the surface.

    Planar curves on the x-y plane are mapped into the surface's control polygon, and corresponding 3-D curves are created on the surface.

Note: Use the CreateUVCrv command to generate planar versions of the u and v curves of a surface so you can use them as a guide to orient your text. You must then also map the u and v curves along with the curves you are applying so they will act as a placeholder.

ApplyCrv.png

Curve From Object > Apply UV Curves (Right click)

Menu2.png

Curve > Curve From Objects > Apply UV Curves

Gray_Book_Open.gif Related topics…

ApplyMesh

Fits a mesh that has the same number of control points as a source mesh onto a surface.

Steps:

  1. Select a mesh.

  2. Select the target surface.

    This will create a mesh that has the same number of control points as the source mesh, and is fitted onto the selected surface. If the surface is trimmed, the mesh matches the untrimmed surface.

Notes

ApplyMesh.png

Mesh > Apply Mesh to NURBS Surface

Menu2.png

Mesh > Apply to Surface

Gray_Book_Open.gif Related topics…

ApplyMeshUVN

Wraps meshes and points onto a surface based on the mesh and parameters.

Steps:

  1. Select meshes and points.

  2. Select the target surface.

Options

VerticalScale

Sets the scaling factor for the height of the applied mesh.

To create meshes from bitmaps, see the MeshHeightfield command.

ApplyMeshUVN.png

Mesh Tools > Apply mesh UVN

Menu2.png

Mesh > Apply Mesh UVN

Gray_Book_Open.gif Related topics…